Creating Fun with HTML5, CSS3, and WebGL
Discover new opportunities for building 2D and 3D games with HTML5
- Aims directly at a new way to develop games for the web through the use of HTML5
- Demonstrates how to make iOS and Android web apps
- Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound
- Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets
By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
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by Jacob Seidelin
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by Jacob Seidelin
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by on September 27, 2016
- Wiley, November 2011
- Download options:
- EPUB 2 (Adobe DRM)
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