YOUNG ADULT FICTION: Andrea Grouper, chronic wise-ass and Air Force brat, has plenty to keep her busy. When she isn't battling her chauvinist father for freedoms guaranteed by the Constitution, she's keeping a wary eye on her best friend (who is under psychiatric care), avoiding her best friend's creepily manic boyfriend, fending off the poetic attentions of her own boyfriend, and hiding her crush on his best friend. Add an uncaring school and a loving but clueless family to the mix, and you've got Andrea's life in a nutshell--rollicking good times, the anger of the oppressed, and painful insecurity. In other words, adolescence. Andrea and her friends use role-playing games as an escape from their lives as misfit high schoolers, becoming fearless, buff young superheroes with a roll of the dice. Through their imaginary characters, they experience life, death, and everything in between, while in the real world they are more victims than heroes.
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