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Game Programming - Graphics eBooks

If you like Game Programming - Graphics eBooks, then you'll love these top picks.
Showing 1 - 24 of 2265 Results
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  • Homo Ludens

    A Study of the Play-Element in Culture

    An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s).In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure ... Read more

    $15.99 USD

  • Interactive Design for New Media and the Web

    by Nick Iuppa ...
    In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface ... Read more

    $69.99 USD

  • Real-time 3D Character Animation with Visual C++

    by Nik Lever ...
    Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a ... Read more

    $94.99 USD

  • Pause & Effect: The Art of Interactive Narrative

    The Art of Interactive Narrative

    Interactive narrative is the cornerstone for many forms of digital media: web sites, interface design, gaming environments, and even artificial intelligence. In Pause & Effect, Mark Stephen Meadows examines the intersection of storytelling, visual art, and interactivity. He takes the key principles from these areas and applies them to the design, architecture, and development of successful ... Read more

    $25.99 USD

  • Break Into The Game Industry: How to Get A Job Making Video Games

    by Ernest Adams ...
    Series series Consumer
    Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more. ... Read more

    $28.99 USD

  • Rules of Play

    Game Design Fundamentals

    An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for ... Read more

    $46.99 USD

  • Creating the Art of the Game

    The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress ... Read more

    $35.99 USD

  • AI for Game Developers

    Creating Intelligent Behavior in Games

    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more ... Read more

    $23.99 USD

  • Game Character Development with Maya

    by Antony Ward ...
    If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, ... Read more

    $28.99 USD

  • Real-Time Collision Detection

    Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt ... Read more

    $130.99 USD $64.99 USD

  • Retro Gaming Hacks

    Tips & Tools for Playing the Classics

    by Chris Kohler ...
    Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways.Whether you've just been attacked by ... Read more

    $17.99 USD

  • The Game Design Reader

    A Rules of Play Anthology

    Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook ... Read more

    $43.99 USD

  • Handbook of Algorithms for Wireless Networking and Mobile Computing

    Edited by Azzedine Boukerche ...
    Series series Chapman & Hall/CRC Computer and Information Science Series
    The Handbook of Algorithms for Wireless Networking and Mobile Computing focuses on several aspects of mobile computing, particularly algorithmic methods and distributed computing with mobile communications capability. It provides the topics that are crucial for building the foundation for the design and construction of future generations of mobile and wireless networks, including cellular, ... Read more

    $270.99 USD

  • The Game Maker's Apprentice

    Game Development for Beginners

    Way back when Mario was still a mere twinkling in Miyamoto’s eye, I was the proud owner of a state-of-the-art Commodore 64 microcomputer. It came with a game development s- tem called “The Quill,” which allowed anyone to create their own text-based adventure games. It may have been incredibly crude, but it suddenly put at my fingertips the thrill of enterta- ing my nearest and dearest by devising ... Read more

    $53.99 USD

  • Learn to Program with Phrogram! (Digital Short Cut)

    A Guide to Learning Through Game Programming Using the Latest Version of Kids Programming Language

    This is the eBook version of the printed book."This guide will quickly and easily walk complete beginners through creating their first simple games using Phrogram. The material is friendly and approachable to the young and to the technologically timid alike."--Alfred Thompson, Academic Relations Manager, Microsoft CorporationDifferent programming languages give you different ways to tell your ... Read more

    $18.99 USD

  • Game Design

    From Blue Sky to Green Light

    by Deborah Todd ...
    This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe ... Read more

    $74.99 USD

  • Audio Anecdotes III

    Tools, Tips, and Techniques for Digital Audio

    Edited by Ken Greenebaum, Ronen Barzel ...
    This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice Synthesis - Speech Processing - Applied Signal Processing ... Read more

    $74.99 USD

  • Introduction to 3D Game Engine Design Using DirectX 9 and C#

    This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#. ... Read more

    $40.99 USD

  • Unit Operations

    An Approach to Videogame Criticism

    by Ian Bogost ...
    In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, ... Read more

    $28.99 USD

  • An Essential Introduction to Maya Character Rigging with DVD

    by Cheryl Briggs ...
    Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student ... Read more

    $49.99 USD

  • Professional Manga

    Digital Storytelling with Manga Studio EX

    Combine high-end manga storytelling theory and advice with the tools for digital creation in Manga Studio, guided by expert professional manga-ka.You'll discover manga storytelling techniques, from speed lines to technology, from toning to big sound effects. Steve Horton and Jeong Mo Yang then show you how best to accomplish these techniques using the leading manga art creation program, Manga ... Read more

    $32.99 USD

  • Game Sound

    An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

    by Karen Collins ...
    An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This ... Read more

    $21.99 USD

  • Maya for Games

    Modeling and Texturing Techniques with Maya and Mudbox

    Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to ... Read more

    $62.99 USD

  • Game Feel

    A Game Designer's Guide to Virtual Sensation

    by Steve Swink ...
    "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe ... Read more

    $64.99 USD