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The de facto official source on facial animation—nowupdated!

If you want to do character facial modeling and animation at thehigh levels achieved in today’s films and games, StopStaring: Facial Modeling and Animation Done Right, ThirdEdition, is for you. While thoroughly covering the basics suchas squash and stretch, lip syncs, and much more, this new editionhas been thoroughly updated to capture the very newest professionaldesign techniques, as well as changes in software, including usingPython to automate tasks.

  • Shows you how to create facial animation for movies, games, andmore
  • Provides in-depth techniques and tips for everyone fromstudents and beginners to high-level professional animators anddirectors currently in the field
  • Features the author’s valuable insights from his ownextensive experience in the field
  • Covers the basics such as squash and stretch, color andshading, and lip syncs, as well as how to automate processes usingPython

Breathe life into your creations with this important book,considered by many studio 3D artists to be the quintessentialreference on facial animation.

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