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Synopsis

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  • Rather than starting from scratch, would-be game developers can take advantage of freely available 3D game engines so that they can focus on the fun part–creating the game–rather than first creating the technology necessary to create the game
  • Mods alter the way a game is played, whether it means adding a new weapon, adding a whole new level to play, or even changing the rules of the game
  • This book contains step-by-step instruction for those interested in using id Software’s Quake game engine to create modifications to the game
  • Covers installing the editor, thinking up an initial mod, making game maps, adding textures, adding characters, and publishing and distributing mods
  • The CD-ROM includes everything users need to get started, including all of the samples from the book, a 3D modeling software trial, and a video walk-through of a mod
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