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Synopsis

In the United States and in many other countries around theworld, digital games have become an integral part ofchildren’s lives. Discussions of research on youth anddigital games often focus solely on negative effects (e.g., ofviolent video games), but this is far from the whole story. Asnatural problem-solving activities, digital games provide a richcontext for applied cognition.

This volume explores topics such as:

  • The benefits of digital games for children andadolescents’ cognitive skills
  • The nature of their learning from educational media
  • The influence of developmental factors on their interactionswith digital games
  • The use of developmental research and established educationalpractice to create effective educational games that they willplay.

This is the 139th volume in this series. Its missionis to provide scientific and scholarly presentations on cuttingedge issues and concepts in child and adolescent development. Eachvolume focuses on a specific new direction or research topic and isedited by experts on that topic.

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