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Synopsis

One day, twelve-year-old Arthur Pye is playing the trading-card game Rune Matrix with his friends, when a new card that he plays sends him into a vast Rune-Matrix-like game world, the Land of his Heart. In this strange place, his feelings and the things he believes are brought to life around him.

He soon meets an owl, who trains him and offers a quest that will lead him to the enigmatic Mount of Omnia; but he turns it down in favour of one given by a crow, who promises to get him straight back home and out of this strange place. However, to open the huge Black Gate and achieve the crow’s quest, Arthur discovers that he must solve numerous challenging side-quests in a search for seven mysterious black medallions. These take him across the entire Land and into all manner of trouble. Suffering extremes of winter cold in Lord North-wind’s mountainous realm, and of scorching sand in Lady Flame-e’er-lasting’s desert, he finally collects all of the medallions, only to find himself thrown into a deadly trap that puts him face to face with his nightmare, the Abyss of Nil.

Will he be able to put together all the clues he’s been given about the mysterious Game Master before he gets pulled into this strange pit?

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