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Synopsis

Eleven game designers. Eight grand ideas. Seven days to will them into reality.

Every year, programmers from around the world compete in the seven-day roguelike challenge, a week-long game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain.

Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of select 2013 7DRL participants as they race to build their dream games before the clock expires.

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