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A tale about who we think we are, who everybody else thinks we are, who we really are, and who we wish we were.
Otto was having trouble relating to people, which is why the virtual world of Sword of Valour was so appealing. Here was a world where excitement replaced tedium, where you could kill annoying individuals, and where the level cap kept you from growing old. It seemed like virtual heaven. Sadly, it wasn't.

In Sword of Valour, you could be whoever you wanted to be. What was puzzling was that everyone seemed to be exactly the same as they were in the real world. The same hang ups, the same egos, the same bloody mindedness. The only real difference, as far as Otto could tell, was that if you killed someone, instead of rotting, he or she complained. It was enough to make a conservative young man unsheathe the virtual daggers and go rogue.

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