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Synopsis

When eleven-year-old James is given an electronic game by his old, inventor neighbour, he is intrigued by the lack of screen on the console. He soon finds that with 'The Dragon Box' there is no need for a screen. At the flick of the switch, he's in a game like no other he has ever played before. Somehow he must win the crystal of Mommek and save the Kingdom of Grobnog from Khalana the witch. If he fails, there is far more at stake than his pride.

Fantasy with a touch of SciFi for children, 8-12 years.

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